There are a variety of unique weapons in Dark Souls 3 that can be acquired by players. These weapons are typically more powerful than other weapons of the same type, and often have special properties that make them stand out from the crowd.

Anri’s Straight Sword

The Anri’s Straight Sword is a unique weapon that can be acquired in Dark Souls 3. This sword is incredibly powerful, and has the ability to deal extra damage to enemies that are bleeding. Its attack power scales with the wielder’s Luck without the need for a Hollow infusion. Simultaneously, it boasts the auxiliary effects of a Blessed infusion, slowly restoring the wielder’s health over time and inflicting bonus damage against undead enemies, as preventing skeletons and Skeleton Swordsmen from reviving.

Black Knight Greatsword

As with other unique weapons, it possesses quality scaling, and as an ultra greatsword it leans more towards Strength than Dexterity. It possesses the two-handed vertical moveset, and like other Black Knight weapons it has unique strong attacks that inflict increased Poise damage to targets. This makes it a very powerful asset when fighting other Hyper Armor weapons.

Dragonhead Greatshield

Despite being on the higher end of the weight scale among greatshields, it has very disappointing stability, beating only the Ancient Dragon Greatshield when fully upgraded. This shield is incredibly powerful, and has the ability to deal extra damage to enemies that are bleeding. Its defense scales with the wielder’s Luck without the need for a Hollow infusion. Additionally, it inflicts ・damage against all types of enemies, making it a versatile weapon for any situation.

Eleonora

At first glance, Eleonora is a rather unimpressive weapon. It possesses high base damage, but its mediocre scaling and inability to be infused means that this advantage will be diminished as players continue to level up their stats. At higher levels, Eleonora’s AR will be more comparable to that of a straight sword, rather than the standard axes that it shares its weight class and slower moveset with.

Fume Ultra Greatsword

Fume Ultra Greatsword is a purely Strength-focused weapon that is capable of inflicting absurd amounts of damage to any foe that it connects with. Because it deals primarily Strike damage, it is very powerful against foes wearing plate metal armor, in particular other players who wear heavy armor to increase their Poise. Its attack power scales with the wielder’s Strength without the need for a Hollow infusion. Additionally, it inflicts ・damage against all types of enemies, making it a versatile weapon for any situation.

The Old Wolf Curved Sword

Swings slowly, but is effective at breaking poise. It has hyper-armor on most of its attacks, which lasts quite long on its strong attack particularly. It has B scaling in DEX when fully upgraded, but low base damage and not being infusable makes it the least damaging Curved Greatsword.

After landing a weak attack, you can follow up the combo with the weapon art. You will be able to hit three times while being able to leap away.

Ringed Knight Paired Greatswords

The second-heaviest ultra greatswords in the game, the Ringed Knight Paired Greatswords are deadly powerhouses that are capable of devastating lone and multiple foes alike.

The defining characteristic of this weapon is that it is paired, allowing the wielder to perform devastating combos that bring both greatswords to bear on one or multiple targets. However, all of the paired greatswords’ attacks are very slow to bring to bear, making it easy to reaction-dodge by experienced players.

White Birch Bow DS3

A short bow crafted with white birch. Endowed with light-manipulating magic.The bow is a relic from an ancient land of sorceries that was swallowed by the Abyss, most known for its folktale of the heroic Abysswalker.

The main characteristic of the White Birch Bow is its skill, which hides the arrow that it fires. Combined with the Obscuring Ring and its higher than usual shot range, this allows crafty invaders to attack the host’s party from outside of detection range, without revealing the direction that they attacked from.

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